Grim Dawn Wiki
Patch Notes
Release
v1.0.0.5 Aug 4, 2016
v1.0.0.4 June 8, 2016
v1.0.0.3 Apr 29, 2016
v1.0.0.2 Mar 16, 2016
v1.0.0.1 Feb 29, 2016
v1.0.0.0 Feb 25, 2016
Beta
B31 Feb 22, 2016
B30 Jan 13, 2016
B29 Dec 23, 2015
B28 Nov 25, 2015
B27 Aug 22, 2015
B26 June 12, 2015
B25 May 11, 2015
B24 Feb 24, 2015
B23 Dec 20, 2014
B22 Nov 15, 2014
B20 Sept 29, 2014
B19 June 10, 2014
B18 Apr 23, 2014
B17 Feb 26, 2014
B16 Jan 01, 2015
B15 Nov 14, 2014
B14 Nov 04, 2013
Alpha
B13 Oct 18, 2013
B12 Sept 13, 2013
B11 May 30, 2013
B10 May 24, 2013
B9 May 19, 2013
B8 Minor May 15, 2013

v0.2.0.8 (b15)

Tech:

  • Added opt-in anonymous statistics reporter. Reports dxdiag logs and various gameplay stats back to our server.
  • Crashes should no longer break character save files.
  • Fixed a crash that could occur when particle based decals were applied between regions.
  • Fixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
  • Fixed a bug where loot orbs had a small chance to generate no loot.

Game:

  • The amount of Aether Crystals required for the Kasparov's Experiment quest has been reduced to 4 from 5.
  • Increased the rate at which base weapon damage scales up between item tiers.
  • Increased base damage for 2h guns.
  • Reduced defensive ability on certain common monsters and champions.
  • Reduced the number of dynamic barriers in various levels, notably Wightmire, which is much more open now.
  • Reworked parts of Wightmire, adding a secondary road to serve as a more obvious but less direct path through the swamp while making the Milton Hart quest location a little more of an "off the beaten path" destination.
  • Set Warden to "Never Roam" in hopes that he will finally stay in his room!
  • The one-shot chest in the mine containing the captive rovers has been moved to a new, higher level, location. Characters that have already looted this chest will not get a second chance at its new location.
  • Direni now has a maximum level he can spawn at when hostile.
  • Most One-Shot chests now spawn randomly around their areas (ie. the Burrwitch Estates one-shot chest will always be somewhere in the Burrwitch Estates).
  • One-Shot chests will now only be marked as opened after the player has actually opened them, rather than merely discovering them (Yes, this includes the Warden's chest, which has been reset for all characters).
  • Added a new component (Viscous Venom). Adds poison resist to armor.
  • Added line of sight checks to Bloody Pox, Sigil of Consumption, Doom Bolt, Curse of Frailty, Bladestorm.
  • Fixed a missing roof hitbox causing a line of sight issue.
  • Added partial localization files to distribution.

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