Grim Dawn Wiki
Patch Notes
Release
v1.0.0.5 Aug 4, 2016
v1.0.0.4 June 8, 2016
v1.0.0.3 Apr 29, 2016
v1.0.0.2 Mar 16, 2016
v1.0.0.1 Feb 29, 2016
v1.0.0.0 Feb 25, 2016
Beta
B31 Feb 22, 2016
B30 Jan 13, 2016
B29 Dec 23, 2015
B28 Nov 25, 2015
B27 Aug 22, 2015
B26 June 12, 2015
B25 May 11, 2015
B24 Feb 24, 2015
B23 Dec 20, 2014
B22 Nov 15, 2014
B20 Sept 29, 2014
B19 June 10, 2014
B18 Apr 23, 2014
B17 Feb 26, 2014
B16 Jan 01, 2015
B15 Nov 14, 2014
B14 Nov 04, 2013
Alpha
B13 Oct 18, 2013
B12 Sept 13, 2013
B11 May 30, 2013
B10 May 24, 2013
B9 May 19, 2013
B8 Minor May 15, 2013

Game:

  • Finalized minimap north pointer art.
  • On Attack spells on items should now properly trigger.
  • Increased visibility on Warden's spike attack.
  • Summoned creatures no longer grant experience or drop items.
  • Darlax, Devourer of Dreams should no longer stun for excessive amounts of time.
  • Decreased potion cost and cooldown.
  • Increased potion drop rates.
  • Reduced skillpoint reclamation cost.
  • Adjusted the distribution of Components to further favor armor over weapons.
  • Melee auto-target config adjusted to allow melee skills that hit multiple targets to hit enemies a little further away.
  • Soldier: Increased health per level provided by the mastery training / decreased % health provided by Military Conditioning.
  • Blitz cooldown and energy cost reduced; damage adjusted accordingly and with more emphasis on absolute physical and less on weapon % to make it less gear dependent.
  • Blade Arc reworked with cooldown but lower energy cost, targets increased from 3-5, % weapon dmg increased significantly, physical dmg converted to physical trauma duration dmg, % chance of knockdown added.
  • Will to Live cooldown reduced from 32 to 30 and duration increased from 5 to 6 seconds.
  • Fixed Counterstrike, removing the non-functioning % weapon dmg and adding physical and bleed damage.
  • Buffed the Forecwave modifier Rending Force, increasing damage modifier and armor reduction.
  • Removed chance to freeze from Zombie Cold One melee attack - now only chance to freeze on cold nova skill.
  • Adjusted Occultist and various other skills to accomodate the fixed bonus damage to non-elemental magical damage types.
  • Buffed Blackwater Cocktail modifier Intense Heat.
  • Slightly increased the bonus to physical damage provided by cunning.
  • Character stats now shows block recovery time.

Tech:

  • Improved resource preloading for objects outside the immediate view frustum.
  • Improved the speed at which player state data is saved.
  • Improved the speed at which database records are loaded by the engine.
  • Fixed many cases where resources would not be preloaded result in stuttering, more to come!
  • Fixed a bug where characters could jump between different levels of the navigation mesh.
  • Fixed a bug where clicking an item while holding shift would cause the player to move.
  • Fixed a crash that could occur when no sound devices were present on a system.
  • Fixed a bug where the window would not be centered when launching the game in windowed mode.
  • Fixed a bug where spirit based bonuses would not be applied to certain damage types.
  • Fixed a bug where total damage modifiers would not affect aether or chaos damage.
  • Fixed a bug where stackable items would behave incorrectly when added to the stash.
  • Fixed a bug where screenshots would overwrite each other.
  • Fixed a bug where minimap graphics would be rendered out of order.
  • Fixed a bug which caused the area name display to vanish when changing graphics options.

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