Grim Dawn Wiki

Fearsyth Fearsyth 29 August 2014
0

B20 - v0.2.9.0

Link to Official Post

Build 20 - Multiplayer and Transmuters

Note
With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn! Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings here.
Enjoy!
Major New Features
  • Multiplayer is now available! You can now host and join multiplayer games via Steam.
  • Note that this is feature includes a large amount of background changes, and though they went through extensive testing, something may still have slipped through. Please report any multiplayer-related crashes, quest errors and character bugs at our forum.
  • The …
Read Full Post
Fearsyth Fearsyth 10 June 2014
0

B19 - v0.2.5.3

Link to Official Post

Build 19 - Steps of Torment and 2h melee now available!

Note
This build includes many behind-the-scenes changes to quests in preparation for Multiplayer. It is possible that some quest may become reset and can be completed again, although most instances of this have been fixed.
All quests should continue to play out exactly as they did before B19, so if you observe any quests behaving incorrectly, please report it as a bug.
Major New Features
  • The Rogue-like Dungeon in Steps of Torment is now available! To unlock access to this dungeon, you must complete a quest line, which begins in Old Arkovia.
  • Two-Handed Melee Weapons are now available.
  • Tooltips have been overhauled to provide a cleaner overview of item and skill attributes…
Read Full Post
Fearsyth Fearsyth 23 April 2014
0

B18 - v0.2.4.5

Link to Official Post

v0.2.4.5 (b18) Build 18 is live - Let the crafting begin!

Major New Features

Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer. Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.

Over 150 crafting recipes have been added to the game.

The character sheet has been overhauled to provide a much more detailed view of your stats from gear and skills. Offensive and Defensive Ability rollovers now display the chance to hit/crit based on your last target/attacker.

Normal difficulty now has "Veteran" mode, which boosts various enemy stats, notably damage and also increases …

Read Full Post
Fearsyth Fearsyth 8 March 2014
0

B17 - Hotfix v0.2.3.4

Link to Official Post

v0.2.3.4 (b17 - Hotfix)

Art
  • New Nightblade "Lethal Gambit" skill animation
  • New Nightblade "Blade Barrier" skill animation
  • Vulture now have a new "Vomit" skill and animation.
Tech
  • Fixed a pathing bug where opening doors which made them impassible.
  • Fixed a bug where doors could sometimes be used at too large a range.
  • Fixed a locale bug when using localization string recapitalization.
  • Fixed a bug where skills could experience an excessive delay when firing.
  • Weapon based attack skills (Lethal Gambit/etc) now use the default weapon attack when cooling down.
  • Fixed a bug where RMB assigned skills could be re-fired when performing other actions.
  • Fixed a bug where objects with attached fx would disappear on the edges of the player view fru…
Read Full Post
Fearsyth Fearsyth 26 February 2014
0

Game Update v0.2.3.0 (b17)

Link to Official Post

B17 2.3.0 Change Log (Act 2)

Here is the B17 change log. It isn't quite complete yet...
Act 2 is now available!
Warning: Nightblade mastery has experienced some significant revisions which may result in loss of skill points and/or an invalid skill point assignment
Art
  • Added Icon for the Inventor.
  • Updated HUD with new design and animated resource bars.
  • Updated In-game UI (Character sheet, smuggler, vendors, etc)
  • Updated Act 1 House Textures
Tech
  • Added codex page to the quest log window to store collected notes.
  • Added in world item comparison tooltips. (Hold Alt and hover over an item on the ground)
  • Added "move" keybinding. Press and hold to move to the location of the mouse cursor.
  • Added "force move" keybinding. Hold to prevent targ…
Read Full Post