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Faction Outcast Icon
Not much is known about the enigmatic Anasteria or why she knows so much about the Aetherials and their plans. She seemingly arrived out of nowhere, providing the Black Legion with information on enemy activity that has saved precious lives.

Many in the Black Legion have branded her a witch, and would gladly see her burnt at the stake despite Inquisitor Creed's insistence that she be kept safe.

The Outcast is one of the allied Factions in Grim Dawn. The quests and bounties for the Outcast become available in Act 4 after completing The Aetherial Witch side-quest and siding with her.

Headquarters: Fort Ikon

Quests[]

Bounties[]

  1. Tainted Brain
  2. Blood of Ch'thon
  3. Ancient Heart
  4. Tainted Brains
  5. Bountiful Blood
  6. Beating Hearts
  7. Glacier
  8. Squall
  9. Inferno
  10. Corruption
  11. Sanctuary
  12. Nucus'Dal
  13. Innu'Garbal
  14. Conastaria
  15. Ludia Starfire
  16. Guile
  17. Rampage
  18. Mistborn Talisman
  19. Harbinger of Chaos
  20. Lord Executioner

Faction Equipment[]

The Outcast faction vendor offers no items until reaching Honored Status. Friendly and Respected unlocks quests only.

Honored
Outcast's Burning Mantle
Outcast's Chilled Mantle
Outcast's Sky Mantle
Outcast's Wrath Mantle
Outcast's Void Mantle
Outcast's Burning Pauldrons
Outcast's Chilled Pauldrons
Outcast's Sky Pauldrons
Outcast's Wrath Pauldrons
Outcast's Void Pauldrons
Outcast's Burning Vestments
Outcast's Chilled Vestments
Outcast's Sky Vestments
Outcast's Wrath Vestments
Outcast's Burning Cuirass
Outcast's Chilled Cuirass
Outcast's Sky Cuirass
Outcast's Wrath Cuirass
Revered
File:Mandate of the Outcast Icon.png Mandate of the Outcast
Elite Outcast's Burning Mantle
Elite Outcast's Chilled Mantle
Elite Outcast's Sky Mantle
Elite Outcast's Wrath Mantle
Elite Outcast's Void Mantle
Elite Outcast's Burning Pauldrons
Elite Outcast's Chilled Pauldrons
Elite Outcast's Sky Pauldrons
Elite Outcast's Wrath Pauldrons
Elite Outcast's Void Pauldrons
Elite Outcast's Burning Vestments
Elite Outcast's Chilled Vestments
Elite Outcast's Sky Vestments
Elite Outcast's Wrath Vestments
Elite Outcast's Burning Cuirass
Elite Outcast's Chilled Cuirass
Elite Outcast's Sky Cuirass
Elite Outcast's Wrath Cuirass
Outcast's Bastion +8 Defensive Ability
12% Aether Resistance
12% Chaos Resistance
50
Potent Outcast's Bastion +12 Defensive Ability
20% Aether Resistance
20% Chaos Resistance
50
Outcast's Deathtouch +20% Vitality Damage
+20% Vitality Decay with +20% Increased Duration
50
Potent Outcast's Deathtouch +35% Vitality Damage
+35% Vitality Decay with +20% Increased Duration
50
Outcast's Frostbite +20% Cold Damage
+20% Frostburn Damage
3% Chance of Freeze target for 2 Seconds
50
Potent Outcast's Frostbite +35% Cold Damage
+35% Frostburn Damage
3% Chance of Freeze target for 2 Seconds
50
Outcast's Inferno +20% Fire Damage
+20% Burn Damage With +20% Improved Duration
50
Potent Outcast's Inferno +35% Fire Damage
+35% Burn Damage With +20% Improved Duration
50
Outcast's Might +20% Physical Damage
+15% Pierce Damage
10% Chance of 60 Reduced target's Armor For 5 Seconds
50
Potent Outcast's Might +35% Physical Damage
+25% Pierce Damage
10% Chance of 60 Reduced target's Armor For 5 Seconds
50
Outcast's Riftstorm +20% Chaos Damage
+10 Offensive Ability
+1 Energy Regenerated per second
50
Potent Outcast's Riftstorm +35% Chaos Damage
+16 Offensive Ability
+1.5 Energy Regenerated per second
50
Outcast's Thunder +20% Lightning Damage
+20% Electrocute Damage
3% Chance of Stun target for 1.5 Seconds
50
Potent Outcast's Thunder +35% Lightning Damage
+35% Electrocute Damage
3% Chance of Stun target for 1.5 Seconds
50
Outcast's Venom +20% Acid Damages
+20% Poison Damage with +20% Increased Duration
50
Potent Outcast's Venom +35% Acid Damage
+35% Poison Damage with +20% Increased Duration
50
Outcast's Wrath +20% Aether Damage
+10 Offensive Ability
+6% Damage to Aetherials
+6% Damage to Aether Corruptions
50
Potent Outcast's Wrath +35% Aether Damage
+16 Offensive Ability
+10% Damage to Aetherials
+10% Damage to Aether Corruptions
50
Outcast's Elemental Scales 10% Fire Resistance
10% Cold Resistance
70
Outcast's Skyguard Powder 10% Cold Resistance
10% Lightning Resistance
70
Outcast's Warding Powder 10% Aether Resistance 70

Lore[]

Not much is known about the enigmatic Anasteria, or why she knows so much about the Aetherials and their plans for humanity. She seemingly arrived out of nowhere, her hands raised high above her head as she approached the Legion forces in the north. She was immediately taken to the Inquisitor, who the Black Legion brass decided would be the most experienced in dealing with witches and sorcery. Before the Grim Dawn, witches would often be tried and burnt on the same day they were captured, their position in society beneath even that of occultists.

Anasteria was brought before Creed bound in chains. She could seldom lift a finger without a Legion Myrmidon reaching for his blade. Creed insisted upon calm. He too was cautious of this mysterious arrival, but he was willing to hear her out before condemning her to the noose. Anasteria spoke at length about all she had learned about the Aetherials through her premonitions and warnings from the bones.

What sparked Creed’s attention though was mention of an impending Aetherial attack upon a Legion camp out in the Asterkarn Valley. Creed motioned for the guards to deliver this information to Commander Lucius immediately. Perhaps Anasteria was lying, but if she was right then Legion lives were at stake. Creed was not willing to take that chance. An eldritch familiar was sent out at once to warn the scouts of the attack. Creed and Anasteria sat in silence, awaiting the result of her warning.

Within the hour, Commander Lucius himself entered the room to inform Creed of Aetherial forces pouring into the Asterkarn Mountains through a pass they had believed was too snowed in for anyone to cross. Thanks to Anasteria’s warning, the scouts were able to retreat in time. Creed and Lucius eyed the witch with curiosity, her mask hiding any indication of her reaction to the news. Creed ordered that Anasteria’s shackles be removed. If they were to continue talking, they would do so on equal terms.

Creed asked to be left alone with the mysterious witch. They talked for hours about the Aetherial plans for assimilating humanity, but when Creed’s questions got too specific, she would shrug and draw a blank. Her knowledge, it seemed, still had its limits. There were secrets about the Aetherials that even this witch did not know, or perhaps refused to share. Nevertheless, Anasteria was willing to help the Legion fight their powerful foe.

Creed emerged from the interrogation chamber with Anasteria in tow. He declared that no harm was to come to the witch under severe penalty. She carried valuable information that could save lives. The Commander scowled at her, not entirely comfortable with having such a pariah within his walls, but he respected Creed’s wishes. Anasteria, with her life secured, presented the Legion command with detailed information on Aetherial movement in the area, as well as where they planned to strike next. None could fathom how she came upon this information, but with her earlier warning proving all too accurate, they were not willing to take any chances.

Anasteria’s information proved to be eerily accurate at first, allowing the Legion to cripple Aetherial forces with unexpected attacks, or to retreat where the situation was hopeless. She had singlehandedly saved countless human lives, though hardly anyone in the Legion was willing to admit it. Over time, her knowledge became more spotty, until eventually the day came when she was wrong. The enemy, it seems, has adjusted their tactics.

With her knowledge spent, many in the Legion started calling for her swift execution, branding her an unnatural witch and a heathen, but Inquisitor Creed insisted that she had earned their trust and deserved to live, despite any predispositions the soldiers may have towards her kind.

For now Creed’s command seems to be respected; but there are those in the Legion who wish to take justice into their own hands...




The Black LegionDevil's CrossingHomesteadRoversThe Outcast
Kymon's ChosenOrder of Death's VigilAetherialsChthoniansCronley's GangUndead
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