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Items in Grim Dawn come in many different categories and have varying levels of Item quality.

Item Types[]

Item Quality[]

Item quality indicates the rarity of an item and determines the stats and bonuses an item will have. While an item of higher quality is harder to find it does not always mean it is better.

Grim Dawn uses a similar color code to Titan Quest to indicate the rarity of items.

Main Qualities[]

  • Broken items (Grey)
Broken items are low quality versions of common items. Unlike in Titan Quest broken items vanish after they drop in Grim Dawn.
  • Common items (White)
Common items are the most easily found, and drop frequently from monsters and containers. Although rare, some white items can have magical properties.
  • Magical items (Gold/Orange)
Uncommon items that have standard magical attributes. They usually have one or two affixes that indicate which attributes they will have.
  • Rare items (Green)
Rare items can have the same attributes as magical items, however they also have more powerful affixes that are exclusive to them.
Monster Infrequent items can also be found with this same quality. Monster Infrequents lack the affixes but have their own attributes.
  • Epic items (Blue)
Encompasses Unique Items and Item Sets. Unlike lower quality items, Epic items do not have a base item type or random affixes. Rather, they have their own unique properties and stats. They also have unique names and item art.
  • Legendary items (Purple)
Another tier of unique items, of higher quality and rarity than Epic items. These are the rarest items in the game.

Miscellaneous Qualities[]

  • grey - Iron Bits.
  • Lavender - Quest Items, Crafting Materials and Notes come in this color.
  • Orange - Components, Blueprints and Recipes appear as this color.
  • Light Yellow - Higher grade (Rare) Components.
  • Light blue - Relics.
  • Olive green - Augments.
  • Red - Consumables: Consumables such as potions appear red until they are picked up by the player.

Stat Deviation[]

In Grim Dawn, items stats, affixes and bonuses will often come with random stat deviation. A stat will have an intrinsic base value, which is then subject to a % deviation up or down. Hence if a stat has a base value of +100 and a deviation of 30%, it can roll anywhere between +70 and +130. In addition, stats will always round down.




Items Home
WeaponsArmorShieldsOff-HandsAccessoriesUnique ItemsSetsMonster Infrequents
RelicsComponentsAugmentsBlueprintsRecipesMaterialsConsumables
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