Grim Dawn Wiki
Register
Advertisement
Helping Out
Helping Out
Quest Info

Given by:

Captain John Bourbon

Location:

Devil's Crossing

Faction:

Devil's Crossing

Type:

Main Quest

Prerequisites:

Waking to Misery

Unlocks:

Securing Burrwitch

Rewards:

XP, Rep


Helping Out is the 2nd main quest in Act 1. It is given by Captain John Bourbon after completing the Waking to Misery quest.

Background[]

Attacks by the walking dead on Devil's Crossing have abated and Captain Bourbon now needs time to plan the next move. He has asked you to help out Kasparov and Barnabas while he waits for his scouts to return.

Objectives[]

  • Help Barnabas with the Water Pump
  • Help Kasparov with his research
  • Meet Bourbon inside the Prison at Devil's Crossing

Guide[]

Kasparov can be found in the house next to the Riftgate in Devil's Crossing. Barnabas can be found just outside the prison walls by the windmill, to the south.

Talk to Barnabas to receive the And Not a Drop to Drink side quest.

Talk to Kasparov to receive the Kasparov's Experiment side quest.

After completing the two side quests return to Captain Bourbon for the reward.

Rewards[]

Normal Elite Ultimate
XP 300 11000 40000
Reputation +150 (Devil's Crossing)

Bourbon will then offer the next quest, Securing Burrwitch.

Quest Log[]

Quest log
Bourbon has asked you to help out Kasparov and Barnabas while he waits for his scouts to return. Kasparov does his research near the Riftgate in Devil's Crossing. Barnabas can be found just outside the prison walls by the windmill, on the south side.

Objectives:

  • Help Barnabas with the Water Pump
  • Help Kasparov with his research
Now that you have helped Kasparov and Barnabas, you should report back to Bourbon in Devil's Crossing. He should be awaiting your return inside the prison, in his office.

Objectives:

  • Meet Bourbon inside the Prison
Advertisement