Devil's Crossing | |
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Location Info | |
Act: |
1 |
Level: |
- |
Riftgate: |
Yes |
Adjacent: |
|
Quests: |
Many |
- Note: This page concerns the Location. For the Faction, see Devil's Crossing (Faction).
Devil's Crossing is a world area in Act 1, and where every character begins the game.
The area is made up of an old Prison where various human survivors of the Grim Dawn have taken refuge. The inside of the prison, along with a few outlying buildings, makes up the starting town and central point from which the wider world of Cairn can be explored.
Interests[]
- Riftgate
- Bridge Repair Site
- Crudely Scrawled Note
NPCs[]
Devil's Crossing is home to a number of NPCs who can provide services and quests for the player. Some are located in Devil's Crossing at the beginning of the game, while others need to found or rescued in other areas of the game world.
Service[]
- Kerrick - Salvage Dealer
- Carlile - Smuggler
- Sahdina - Spirit Guide
- Ellis - Quartermaster
- Luther Graves - Salvage Dealer (unlocked after completing The Lost Caravan)
- Darlet - Inventor (unlocked after completing The Inventor's Apprentice)
- Blacksmith - (Unlocked after completing the Tale of Two Blacksmiths)
Quest[]
Other[]
- Direni
- Alex
- Jane
- Oxley - Watchman
- Brigs - Watchman
- Mainard - Watchman
- Chester - Watchman
- Rose - Watchman
Quests[]
- Waking to Misery
- Helping Out
- Kasparov's Experiment
- And Not a Drop to Drink
- Securing Burrwitch
- The Warden
- Welcome to Devil's Crossing
- Something for Nothing
- The Inventor's Apprentice
- A Sister's Gift
- Flesh and Iron
- The Seamstress
- Dangerous Curiosity
- The Origin of the Slith
Gallery[]