Deathchill is a Transcendent Relic.
This item can only be acquired by crafting. A Blueprint is required.
Stats[]

Deathchill
"The chilling touch of death lingers hungrily over all..."
Transcendent Relic
- 6 Cold Damage
- 4 Vitality Damage
- +30% Cold Damage
- 5% Attack and
- 5% Casting Speed
- 35% Cold Resistance
- 15% Vitality Resistance
Granted Skills
- Deathchill Aura (Granted by Item)
- Empower your attacks and those of your nearby allies with the ghastly chill of death. This ability must be toggled to maintain its effect.
- 30 Energy Cost
- 3 Active Energy Cost per Second
- +150 Energy Reserved
- 15 Second Skill Recharge
- 15 Meter Radius
- 7 Cold Damage
- 7 Vitality Damage
- 15% Chance of 69 Frostburn Damage Over 3 Seconds
- +15% Cold Damage
- +15% Vitality Damage
Required Player Level: 35
Item Level: 35
Completion Bonuses[]
+3% Physique |
+3% Cunning |
+3% Spirit |
+3% Physique +3% Cunning |
+3% Physique +3% Spirit |
+3% Spirit +3% Cunning |
+3% Physique +3% Spirit +3% Cunning |
+18% Physical Damage |
+15% Pierce Damage |
+18% Fire Damage |
+18% Cold Damage |
+18% Lightning Damage |
+18% Acid Damage |
+18% Vitality Damage |
+18% Aether Damage |
+18% Chaos Damage |
+22% Bleeding Damage |
+18% Poison Damage |
+22% Internal Trauma Damage |
+22% Burn Damage |
+22% Frostburn Damage |
+22% Electrocute Damage |
+22% Vitality Decay Damage |
+3% Offensive Ability |
+8% Damage to Aetherials |
+8% Damage to Chthonics |
+8% Damage to Humans |
+8% Damage to Beastkin +8% Damage to Beasts |
+8% Damage to Undead |
Weapons • Armor • Shields • Off-Hands • Accessories • Unique Items • Sets • Monster Infrequents
Relics • Components • Augments • Blueprints • Recipes • Materials • Consumables
Relics • Components • Augments • Blueprints • Recipes • Materials • Consumables